CMP Games Rifle Course of Fire (As-Issued Vintage Military Rifles)
The course of fire will consist of 35 shots in four stages:
Stage 1—Sighters- 5 shots in 5 min;
Stage 2—Prone- 10 shots in 10 min;
Stage 3— Prone- 10 shots in 80 secs;
Stage 4— Standing– 10 shots, 10 min.
Rules: CMP Games match rules will apply.
Rifle: The use of a vintage as-issued military centerfire rifle with metallic sights and a magazine capable of holding not less than five rounds.
Equipment: A sling may be used in all positions except standing. Telescopic sights, hook butt plates, and palm rests are not permitted.
Ammunition: Any ammunition except tracer or incendiary rounds, is permitted.
Safety: All range and safety rules apply.
High Power Course of Fire
The course of fire will consist of 50 shots in four stages:
Stage 1—Standing- 10 in 10 min;
Stage 2—Sitting / kneeling- 10 shots in 60 secs
Stage 3— Prone- 10 shots in 70 secs;
Stage 4— Prone– Two strings of 10 shots, 10 min. each
Rules: CMP or NRA high power rifle match rules will apply.
Rifle: The use of a centerfire rifle (M1A, M1 Garand or AR-15) with metallic sights or 4.5 power optics and a magazine capable of holding not less than five rounds (US military service rifle is recommended).
Equipment: A sling may be used in all positions except standing. Hook butt plates, and palm rests are not permitted.
Ammunition: Any ammunition except tracer or incendiary rounds, is permitted.
Safety: All range and safety rules apply.